P+ - Captain Falcon - Subaction - SlipTurn
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Stats
IASA: |
None |
Fully Intangible: |
1-7 |
Subaction Index: |
0xe3 |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(7.0)
- ChangeHurtBoxStateAll { state: Normal }
GFX
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(14.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(6.0)
- SoundEffect1(164)
- SyncWait(9.0)
- SoundEffect1(164)
- SyncWait(18.0)
- SoundEffect1(160)
Other
- AsyncWait(12.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 10 }
- AsyncWait(15.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(25.0)
- Rumble { unk1: 13, unk2: 0 }